My Godot Universal Settings Plugin
I created a versatile, renderer-aware settings screen for Godot 4.3 that seamlessly adapts across all renderers and HTML web builds. This plugin simplifies ...
I created a versatile, renderer-aware settings screen for Godot 4.3 that seamlessly adapts across all renderers and HTML web builds. This plugin simplifies ...
I made a 3D remake of the 1982 classic arcade game: Robotron 2084 for a recent game jam. This game’s goal was to test my vertex animation textures solution ...
I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor...
An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A conci...
Smash The Mesh (STM) is a Godot add-on that allows you to break a 3D mesh into multiple pieces and then apply physics to each fragment. It also offers the ab...
Yes, you can use Kotlin or Java to build games using Godot! GitHub: https://github.com/utopia-rise/godot-kotlin-jvm WebSite: https://godot-kotl.in/en/stabl...
I have completed a video series on Why you should not use libGDX for 3D games. This video series was created to give people who are thinking of using libGDX...
The Godot Foundation released the Godot Robot Plush. I found a 3D model of the plush and made a quick intro screen.
I have completed development of the Godot version of Raid on Bungeling Bay 3D. You can play on your Chrome browser here: Raid on Bungeling Bay 3D by A...
Updates: RoBB 3D port to Godot starting, added more shadow options to libGDX, and 1400 FPS inifinite low poly terrain demo. RoBB 3D port to Godot starting ...