My OpenVAT for Godot Plugin
I created a Godot plugin that provides support for OpenVAT.
OpenVAT is a Blender-native toolkit for baking Vertex Animation Textures (VATs) enabling engines and DCCs to seamlessly play back complex animated deformation as vertex offsets on GPU via low-cost vertex shaders.
My new Godot Plugin provides a new, easy to use OpenVATMultiMeshInstance3D node for instanced animation support, with auto OpenVAT configuration importing.
Godot Boat Waves
Using compute shaders, I have made a basic speed boat demo showing a (Kelvin) wake pattern on a water shader. This demo is based off of the Compute Texture demo from the official godot-demo-projects
Godot Portal VFX
I created some 3D portal effects with Godot. They all work with Godot’s’ compatibility renderer.
Little Jaina
I updated and web enabled my first game jam entry using the Godot game engine.
It is now playable directly in your browser at: https://antzgames.itch.io/little-mage
It is a World of Warcraft like demo game with similar player and camera controls.
Godot 3D Space VFX
I built a browser based space simulation demo utilizing some cool VFX shaders.
Includes shaders for God-Rays, earth and mars day/night/cloud effects, planet atmosphere fresnel, lens flare, black hole, and much more.
From Mixamo to Godot: An Easier Approach
I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face especially with custom 3D character models. I made this tutorial and it uses a simplified approach.
Godot GridMap for libGDX
I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor, more importantly, it does not have any 3D grid editors like libGDX has for 2D tile sets.
GLTF Mesh Optimizer Tool
I developed a tool that allows easy creation of LODs from your GLTF models with only a few clicks.
The tool allows you to save each LOD as a separate GLTF file.
Models are automatically optimized and LODs are generated on import.
Dungeon Crawler Game Jam 2025
I had so much fun developing my game jam entry for the annual Dungeon Crawler Game Jam.
In one week I built an inventory system, a gear system, skills tree, spell bar, vendor system, a combat system and a loot system.