Raid on Bungeling Bay 3D

Raid on Bungeling Bay 3D

The Commodore 64 classic Raid on Bungeling Bay, in 3D.

The object of the game is to bomb all six factories with your attack helicopter.

New version released. New performance techniques make it possible to migrate this game to mobile platforms, delivering 60 FPS even on 8 year old mobile phones.

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My Buoyancy System for Godot Ocean Waves

My Buoyancy System for Godot Ocean Waves

I built a buoyance system for Godot Ocean Waves.

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Godot Boat Waves

Godot Boat Waves

Using compute shaders, I have made a basic speed boat demo showing a (Kelvin) wake pattern on a water shader. This demo is based off of the Compute Texture demo from the official godot-demo-projects

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Godot Portal VFX

Godot Portal VFX

I created some 3D portal effects with Godot. They all work with Godot’s’ compatibility renderer.

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SMASH - using VAT in a Game Jam

SMASH - using VAT in a Game Jam

SMASH is a game I made for Kenney’s Game Jam 2026 (2 day duration).

It used my OpenVAT for Godot plugin to make the destrcution effects.

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Little Jaina

Little Jaina

I updated and web enabled my first game jam entry using the Godot game engine.

It is now playable directly in your browser at: https://antzgames.itch.io/little-mage

It is a World of Warcraft like demo game with similar player and camera controls.

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From Mixamo to Godot: An Easier Approach

From Mixamo to Godot: An Easier Approach

I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face especially with custom 3D character models. I made this tutorial and it uses a simplified approach.

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Godot GridMap for libGDX

Godot GridMap for libGDX

I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor, more importantly, it does not have any 3D grid editors like libGDX has for 2D tile sets.

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libGDX MeshOptimizer Tool

GLTF Mesh Optimizer Tool

I developed a tool that allows easy creation of LODs from your GLTF models with only a few clicks.

The tool allows you to save each LOD as a separate GLTF file.

Models are automatically optimized and LODs are generated on import.

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Dungeon Crawler Game Jam 2025

Dungeon Crawler Game Jam 2025

I had so much fun developing my game jam entry for the annual Dungeon Crawler Game Jam.

In one week I built an inventory system, a gear system, skills tree, spell bar, vendor system, a combat system and a loot system.

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