OpenVAT for Godot
I created a Godot plugin that provides support for OpenVAT. Play with the demo in your browser at: https://antzgames.itch.io/openvat-for-godot OpenVAT for...
I created a Godot plugin that provides support for OpenVAT. Play with the demo in your browser at: https://antzgames.itch.io/openvat-for-godot OpenVAT for...
I created some 3D portal effects with Godot. Play with the demo in your browser at: https://antzgames.itch.io/godot-portal-challenge Godot Portal Challeng...
I built a browser based space simulation demo. Play with the demo in your browser at: https://antzgames.itch.io/space-simulation HTML Space Simulation by ...
I released version 1.3, which was a complete rewrite, now using Godot 4.5 game engine. Now available to download on the Google Play store securely and safel...
I had so much fun developing my game jam entry for the annual Dungeon Crawler Game Jam. In one week I built: an inventory system. a gear system. s...
I built a buoyance system for Godot Ocean Waves. I implemented Archimedes’ principle, which is a law of physics fundamental to fluid mechanics. Archimedes’ p...
I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face espe...
Using compute shaders, I have made a basic speed boat demo showing a (Kelvin) wake pattern on a water shader. This demo is based off of the Compute Texture ...
I created a versatile, renderer-aware settings screen for Godot 4.3 that seamlessly adapts across all renderers and HTML web builds. This plugin simplifies ...
I made a 3D remake of the 1982 classic arcade game: Robotron 2084 for a recent game jam. This game’s goal was to test my vertex animation textures solution ...
I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor...
An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A conci...
Smash The Mesh (STM) is a Godot add-on that allows you to break a 3D mesh into multiple pieces and then apply physics to each fragment. It also offers the ab...
Yes, you can use Kotlin or Java to build games using Godot! GitHub: https://github.com/utopia-rise/godot-kotlin-jvm WebSite: https://godot-kotl.in/en/stabl...
I have completed a video series on Why you should not use libGDX for 3D games. This video series was created to give people who are thinking of using libGDX...
The Godot Foundation released the Godot Robot Plush. I found a 3D model of the plush and made a quick intro screen.
I have completed development of the Godot version of Raid on Bungeling Bay 3D. You can play on your Chrome browser here: Raid on Bungeling Bay 3D by A...
Updates: RoBB 3D port to Godot starting, added more shadow options to libGDX, and 1400 FPS inifinite low poly terrain demo. RoBB 3D port to Godot starting ...
I developed a tool that allows easy creation of LODs from your models with only a few clicks. The tool allows you to save each LOD as a separate GLTF files....
My entry in the Pirate Software – Game Jam 14 with over 7800 participants, and 1400 game entries. This is my first game jam entry using Godot 4.2.1 game eng...
Marble Marcher is entirely ray-marched (similar to ray-tracing) in real time and is played on the surface of evolving fractals. The goal is to get your marb...
I started late but managed to put something together. This is a good example that sometimes using physics does not make for good gameplay. When the robot j...