From Mixamo to Godot: An Easier Approach
I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face espe...
I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face espe...
Using compute shaders, I have made a basic speed boat demo showing a (Kelvin) wake pattern on a water shader. This demo is based off of the Compute Texture ...
I created a Godot plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data generated by the Not Unre...
I created a versatile, renderer-aware settings screen for Godot 4.3 that seamlessly adapts across all renderers and HTML web builds.
I made a 3D remake of the 1982 classic arcade game: Robotron 2084 for a recent game jam.
I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor...
An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A conci...
Smash The Mesh (STM) is a Godot add-on that allows you to break a 3D mesh into multiple pieces and then apply physics to each fragment. It also offers the ab...
Yes, you can use Kotlin or Java to build games using Godot!
I have completed a video series on Why you should not use libGDX for 3D games.