Recent Posts

From Mixamo to Godot: An Easier Approach

I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face espe...

Godot Boat Waves

Using compute shaders, I have made a basic speed boat demo showing a (Kelvin) wake pattern on a water shader. This demo is based off of the Compute Texture ...

My Godot Vertex Animation Textures Plugin

I created a Godot plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data generated by the Not Unre...

My Godot Universal Settings Plugin

I created a versatile, renderer-aware settings screen for Godot 4.3 that seamlessly adapts across all renderers and HTML web builds.

Skeletron 2084

I made a 3D remake of the 1982 classic arcade game: Robotron 2084 for a recent game jam.

Godot GridMap for libGDX

I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor...

Godot Ocean Waves

An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A conci...

Smash The Mesh

Smash The Mesh (STM) is a Godot add-on that allows you to break a 3D mesh into multiple pieces and then apply physics to each fragment. It also offers the ab...