Posts by Year

2024

From Mixamo to Godot: An Easier Approach

I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face espe...

Godot Boat Waves

Using compute shaders, I have made a basic speed boat demo showing a (Kelvin) wake pattern on a water shader. This demo is based off of the Compute Texture ...

My Godot Vertex Animation Textures Plugin

I created a Godot plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data generated by the Not Unre...

My Godot Universal Settings Plugin

I created a versatile, renderer-aware settings screen for Godot 4.3 that seamlessly adapts across all renderers and HTML web builds.

Skeletron 2084

I made a 3D remake of the 1982 classic arcade game: Robotron 2084 for a recent game jam.

Godot GridMap for libGDX

I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor...

Godot Ocean Waves

An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A conci...

Smash The Mesh

Smash The Mesh (STM) is a Godot add-on that allows you to break a 3D mesh into multiple pieces and then apply physics to each fragment. It also offers the ab...

Godot 3D Plush

The Godot Foundation released the Godot Robot Plush. I found a 3D model of the plush and made a quick intro screen.

Spring 2024

Updates: RoBB 3D port to Godot starting, added more shadow options to libGDX, and 1400 FPS inifinite low poly terrain demo.

Underworld Survival

Help the mage survive the Underworld. This is a simple game, but its using instancing to draw hundreds of models on the screen. Each individual instance h...

Little Jaina

My entry in the Pirate Software – Game Jam 14 with over 7800 participants, and 1400 game entries. This is my first game jam entry using Godot 4.2.1 game eng...

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2023

Raid on Bungeling Bay Remake

Getting ready for the 40th anniversary of Will Wright’s 1984 release of Raid on Bungeling Bay. I released version 1.1 with many improvements. The video bel...

Marble Marcher

Marble Marcher is entirely ray-marched (similar to ray-tracing) in real time and is played on the surface of evolving fractals.  The goal is to get your marb...

Tank vs. Dinos

Tank vs. Dinos: My libGDX Jam #26 Entry

ODE4J Physics engine ported to libGDX

I have sucessfully ported ODE4J physics engine to libGDX and is compatible with GWT/HTML builds. This makes it the only real option for using a physics engi...

Shotgun Wedding

I started late but managed to put something together. This is a good example that sometimes using physics does not make for good gameplay.

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