Raid on Bungeling Bay Remake
I released version 1.3, which was a complete rewrite, now using Godot 4.5 game engine.
I released version 1.3, which was a complete rewrite, now using Godot 4.5 game engine.
I had so much fun developing my game jam entry for the annual Dungeon Crawler Game Jam.
I built a buoyance system for Godot Ocean Waves. I implemented Archimedes’ principle, which is a law of physics fundamental to fluid mechanics. Archimedes’ p...
I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face espe...
Using compute shaders, I have made a basic speed boat demo showing a (Kelvin) wake pattern on a water shader. This demo is based off of the Compute Texture ...
I created a Godot plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data generated by the Not Unre...
I created a versatile, renderer-aware settings screen for Godot 4.3 that seamlessly adapts across all renderers and HTML web builds.
I made a 3D remake of the 1982 classic arcade game: Robotron 2084 for a recent game jam.
I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor...
An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A conci...
Smash The Mesh (STM) is a Godot add-on that allows you to break a 3D mesh into multiple pieces and then apply physics to each fragment. It also offers the ab...
Yes, you can use Kotlin or Java to build games using Godot!
I have completed a video series on Why you should not use libGDX for 3D games.
The Godot Foundation released the Godot Robot Plush. I found a 3D model of the plush and made a quick intro screen.
I have completed development of the Godot version of Raid on Bungeling Bay 3D.
Updates: RoBB 3D port to Godot starting, added more shadow options to libGDX, and 1400 FPS inifinite low poly terrain demo.
I developed a tool that allows easy creation of LODs from your models with only a few clicks.
Help the mage survive the Underworld. This is a simple game, but its using instancing to draw hundreds of models on the screen. Each individual instance h...
My entry in the Pirate Software – Game Jam 14 with over 7800 participants, and 1400 game entries. This is my first game jam entry using Godot 4.2.1 game eng...
Marble Marcher is entirely ray-marched (similar to ray-tracing) in real time and is played on the surface of evolving fractals. The goal is to get your marb...
Tank vs. Dinos: My libGDX Jam #26 Entry
I started late but managed to put something together. This is a good example that sometimes using physics does not make for good gameplay.