ODE4J Physics engine ported to libGDX
I have sucessfully ported ODE4J physics engine to libGDX and is compatible with GWT/HTML builds. This makes it the only real option for using a physics engine for the libGDX GWT/HTML backend.
Versions
Both ODE4J v0.4.1
and v0.5.1
have been ported.
Version v0.4.1 GitHub repo: https://github.com/antzGames/gdx-ode4j
Version v0.5.1 GitHub repo: https://github.com/antzGames/ode4j
Where has ODE4J libGDX version been used?
Here are some games and projects and tutorials that have used v0.4.1 of ODE4J for libGDX:
https://github.com/MonstrousSoftware/VehicleTest
https://monstrous-software.itch.io/base-invaders
https://monstrous-software.itch.io/fps-demo
https://antzgames.itch.io/physics-in-a-browser
https://antzgames.itch.io/shotgun-wedding
https://antzgames.itch.io/tank-vs-dinos
3D FPS Tutorial using ODE4J
A full blown tutorial on making a libGDX FPS game using ODE4J can be found here:
Tutorial on creating a 3D game with LibGDX
Some videos showing ODE4J in libGDX:
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