My Buoyancy System for Godot Ocean Waves
I built a buoyance system for Godot Ocean Waves. I implemented Archimedes’ principle, which is a law of physics fundamental to fluid mechanics. Archimedes’ principle states that the upward buoyant force that is exerted on a body immersed in a fluid, whether fully or partially, is equal to the weight of the fluid that the body displaces.

See the entire tutorial on YouTube:
Or see some quick YouTube shorts:
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