From Mixamo to Godot: An Easier Approach
I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face espe...
I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face espe...
Using compute shaders, I have made a basic speed boat demo showing a (Kelvin) wake pattern on a water shader. This demo is based off of the Compute Texture ...
I created a Godot plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data generated by the Not Unre...
I created a versatile, renderer-aware settings screen for Godot 4.3 that seamlessly adapts across all renderers and HTML web builds.
I made a 3D remake of the 1982 classic arcade game: Robotron 2084 for a recent game jam.
I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor...
An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A conci...
Smash The Mesh (STM) is a Godot add-on that allows you to break a 3D mesh into multiple pieces and then apply physics to each fragment. It also offers the ab...
Yes, you can use Kotlin or Java to build games using Godot!
The Godot Foundation released the Godot Robot Plush. I found a 3D model of the plush and made a quick intro screen.
I have completed development of the Godot version of Raid on Bungeling Bay 3D.
Updates: RoBB 3D port to Godot starting, added more shadow options to libGDX, and 1400 FPS inifinite low poly terrain demo.
My entry in the Pirate Software – Game Jam 14 with over 7800 participants, and 1400 game entries. This is my first game jam entry using Godot 4.2.1 game eng...
I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor...
I have completed a video series on Why you should not use libGDX for 3D games.
Updates: RoBB 3D port to Godot starting, added more shadow options to libGDX, and 1400 FPS inifinite low poly terrain demo.
I developed a tool to optimize your GLTF models for use in libGDX. It uses the popular MeshOptimizer library. Simplification, mesh optimization and model i...
Help the mage survive the Underworld. This is a simple game, but its using instancing to draw hundreds of models on the screen. Each individual instance h...
Getting ready for the 40th anniversary of Will Wright’s 1984 release of Raid on Bungeling Bay. I released version 1.1 with many improvements. The video bel...
Marble Marcher is entirely ray-marched (similar to ray-tracing) in real time and is played on the surface of evolving fractals. The goal is to get your marb...
Tank vs. Dinos: My libGDX Jam #26 Entry
I have sucessfully ported ODE4J physics engine to libGDX and is compatible with GWT/HTML builds. This makes it the only real option for using a physics engi...
I started late but managed to put something together. This is a good example that sometimes using physics does not make for good gameplay.
I created a Godot plugin that extends the MultiMeshInstance3D node to support instanced vertex animations using vertex texture data generated by the Not Unre...
I created a versatile, renderer-aware settings screen for Godot 4.3 that seamlessly adapts across all renderers and HTML web builds.
I have created a solution that takes a 3D GridMap from Godot and uses it in my custom libGDX game engine. libGDX unfortunately does not come with a 3D Editor...
Smash The Mesh (STM) is a Godot add-on that allows you to break a 3D mesh into multiple pieces and then apply physics to each fragment. It also offers the ab...
I developed a tool to optimize your GLTF models for use in libGDX. It uses the popular MeshOptimizer library. Simplification, mesh optimization and model i...
I have sucessfully ported ODE4J physics engine to libGDX and is compatible with GWT/HTML builds. This makes it the only real option for using a physics engi...
I made a 3D remake of the 1982 classic arcade game: Robotron 2084 for a recent game jam.
Help the mage survive the Underworld. This is a simple game, but its using instancing to draw hundreds of models on the screen. Each individual instance h...
My entry in the Pirate Software – Game Jam 14 with over 7800 participants, and 1400 game entries. This is my first game jam entry using Godot 4.2.1 game eng...
Tank vs. Dinos: My libGDX Jam #26 Entry
I started late but managed to put something together. This is a good example that sometimes using physics does not make for good gameplay.
I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face espe...
Using compute shaders, I have made a basic speed boat demo showing a (Kelvin) wake pattern on a water shader. This demo is based off of the Compute Texture ...
An open ocean rendering experiment in the Godot Engine utilizing the inverse Fourier transform of directional ocean-wave spectra for wave generation. A conci...
Getting ready for the 40th anniversary of Will Wright’s 1984 release of Raid on Bungeling Bay. I released version 1.1 with many improvements. The video bel...
I created a video tutorial that explores the integration of Mixamo animations into the Godot game engine, focusing on the specific challenges users face espe...